Four great powers — choose your polis

Athens — Owl

Athens

Speed and expansion through the Delian League.

Sparta — Wave and shield

Sparta

The phalanx that holds longest. When losses mount, Spartan dice replace yours.

Corinth — Pegasus

Corinth

Trade routes and forts that grow stone by stone.

Thebes — Vase with flowers

Thebes

Patient planning. One decisive blow when the moment comes.

You’re in Classical Greece, 431 BC.
Four great powers are struggling for dominance.
Built for table-talk, alliances, and the long game.
Coming to Gamefound in November 2026.

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What is Aegeapolis?

‘Aegea’ comes from the Aegean Sea. The Aegean Sea lies between the Greek mainland and Turkey.
‘Polis’ is the ancient Greek term for city. It also refers to the ancient, autonomous city-states located on the islands of the Aegean Sea.

Aegeapolis features these ancient Greek city-states in and around the Aegean Sea.
The time period that Aegeapolis focuses on is the fifth century BC, also known as Classical Greece.

Setting and play

Aegeapolis is played on a 5 x 5 tile grid. Each tile features a polis (city state).

Aegeapolis is a game of trade and commerce. Players establish trade routes and bargain and negotiate deals.

It is a game that focuses on player interaction, swift movement, and seizing opportunities. First, explore the world to find neutral city-states to trade with.

Aegeapolis is also a game of power projection and influence. Expand your influence and conquer neutral cities. Establish borders with the other great powers. Form alliances and press your claim where it counts.

How to play

You play as one of the four great powers:
Athens, Sparta, Corinth, or Thebes.
There are three resources in Aegeapolis.

  1. you need fleet tokens to move your armies.
  2. you need army tokens to muster armies.
  3. you need drachmae to score victory.

You score victory points:

  • by investing in drachmae
  • by controlling city states
  • by completing objectives tied to drachma sets or city-state control.

Do you want to learn more?

The coins

The economy is built around real ancient coins from eight historic mints — among them the Pegasus of Corinth, the turtle of Aegina. Spent, traded, scored — not generic chips.

Two modes, one box

Aegeapolis is one box with two distinct ways to play. Same components, same characters, same coins.

Sandbox

An open polis world for 3–4 players on a 5×5 grid. Discovery, conquest, trade, and table-talk in equal measure — read the board and read the players. A typical session runs 150 minutes; a focused game ends near 90, a long four-player negotiation can reach 240.

Campaign

Narrative scenarios across the Aegean for 1–4 players. Three concepts share the same component set:

  • Colonization — pair against pair, opening up new poleis across event-driven scenarios.
  • King of the Hill — defenders against attackers, format chosen by the table.
  • Emporion — trade routes spanning the polis world, mints in eight historic cities, treasuries growing year on year.

Each scenario runs roughly 60 to 240 minutes depending on concept and group. The four characters — Athene, Leonidas, Sisyphos, Phix — carry the emotional arc. No expansion. No upgrade tier. No second SKU.

Playable factions

Athens — Athene, the haughty strategist

Athens plays the long game. Discovery, conquest, the next polis already chosen — two phalanxes reinforce every captured polis, so each victory builds the next.

Athens — Owl
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About Admira Games

Hi, my name is Oliver and I’m the founder of Admira Games.
For many years, my dear friend Jonas and I have enjoyed brainstorming about board games as a hobby.

What would an ideal Civilization board game look like?
What are the strengths and weaknesses of previous attempts to bring the epic PC classic to the board?

That’s how it all started.
Then, in 2020, during the pandemic, it was a time of boredom. There wasn’t much to do, let alone meet up and play board games.
I had an old Jean Du Poel board game at home, ‘Mare Mediterraneum’. It had some Civilization-like game elements, but it played far too slowly for our taste.
I started redesigning ‘Mare Mediterraneum’ and Jonas was immediately hooked and participated with innovative ideas.

We developed our own game, initially incorporating elements from ‘Mare Mediterraneum’.
In 2023, we founded Admira Games as a partnership. By the end of 2024, Jonas needed to step back for family reasons. On 1 January 2025, I refounded Admira Games as a solo studio and continued the work.

I completely revamped the game concept and redesigned many of the game elements.
The result is Aegeapolis.

Cologne, Germany. admiragames.com

Contact us

If something here resonates, we’re glad to hear from you.

WANT A BIT MORE FORMALITY?

Send an e-mail

Credits

Game design: Oliver. Co-design (2023–2024): Jonas Küttner. Art and design: Julia Bender. The coin economy idea is hers.

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